# DuckStation Game Settings


# Croc - Legend of the Gobbos (USA) (SLUS-00530)
[SLUS-00530]
ForcePGXPCPUMode = true


# Croc 2 (USA) (SLUS-00634)
[SLUS-00634]
ForcePGXPCPUMode = true


# SCUS-94569 (Disney's Aladdin in Nasira's Revenge (USA))
[SCUS-94569]
ForcePGXPCPUMode = true


# SLUS-01017 (Alundra 2 - A New Legend Begins (USA))
[SLUS-01017]
ForcePGXPCPUMode = true


# Doom (USA) (Rev 1) (SLUS-00077)
[SLUS-00077]
DisableUpscaling = true
DisableAnalogModeForcing = true


# SLES-00132 (Doom (Europe))
[SLES-00132]
DisableUpscaling = true
DisableAnalogModeForcing = true


# SLPS-00308 (Doom (Japan))
[SLPS-00308]
DisableUpscaling = true
DisableAnalogModeForcing = true


# SLUS-00331 (Final Doom (USA))
[SLUS-00331]
DisableUpscaling = true
DisableAnalogModeForcing = true


# Final Doom (Europe) (SLES-00487)
[SLES-00487]
DisableUpscaling = true
DisableAnalogModeForcing = true


# Final Doom (Japan) (SLPS-00727)
[SLPS-00727]
DisableUpscaling = true
DisableAnalogModeForcing = true


# Duke Nukem (Europe) (SLES-00703)
[SLES-00703]
DisableUpscaling = true


# Duke Nukem (France) (SLES-00987)
[SLES-00987]
DisableUpscaling = true


# Duke Nukem (France) (Demo) (SLED-01027)
[SLED-01027]
DisableUpscaling = true


# Duke Nukem - Total Meltdown (Japan) (SLPS-01557)
[SLPS-01557]
DisableUpscaling = true


# Duke Nukem - Total Meltdown (USA) (SLUS-00355)
[SLUS-00355]
DisableUpscaling = true


# Digimon World (Germany) (SLES-03434)
[SLES-03434]
DisableAnalogModeForcing = true


# Digimon World (Europe) (SLES-02914)
[SLES-02914]
DisableAnalogModeForcing = true


# Digimon World (Spain) (SLES-03436)
[SLES-03436]
DisableAnalogModeForcing = true


# Digimon World (USA) (SLUS-01032)
[SLUS-01032]
DisableAnalogModeForcing = true


# Digimon World (France) (SLES-03435)
[SLES-03435]
DisableAnalogModeForcing = true


# Digimon World (Italy) (SLES-03437)
[SLES-03437]
DisableAnalogModeForcing = true


# Pop'n Music 6 (Japan) (SLPM-87089)
[SLPM-87089]
ForceInterlacing = true


# Mr. Driller G (Japan) (SLPS-03336)
[SLPS-03336]
ForceInterlacing = true


# Pro Pinball - Big Race USA (USA) (SLUS-01260)
[SLUS-01260]
ForceSoftwareRenderer = true
ForceInterlacing = true


# Pro Pinball - Big Race USA (Europe) (SLES-01211)
[SLES-01211]
ForceSoftwareRenderer = true
ForceInterlacing = true


# Pro Pinball - Fantastic Journey (USA) (SLUS-01261)
[SLUS-01261]
ForceSoftwareRenderer = true
ForceInterlacing = true


# Pro Pinball - Fantastic Journey (Europe) (SLES-02466)
[SLES-02466]
ForceSoftwareRenderer = true
ForceInterlacing = true


# Pro Pinball - The Web (Europe) (SLES-00259)
[SLES-00259]
ForceSoftwareRenderer = true
ForceInterlacing = true


# Pro Pinball - Timeshock! (Europe) (SLES-00606)
[SLES-00606]
ForceSoftwareRenderer = true
ForceInterlacing = true


# Pro Pinball - Timeshock! (USA) (SLUS-00639)
[SLUS-00639]
ForceSoftwareRenderer = true
ForceInterlacing = true


# Pro Pinball - Timeshock! (USA) (Demo) (SLUS-90039)
[SLUS-90039]
ForceSoftwareRenderer = true
ForceInterlacing = true


# True Pinball (USA) (SLUS-00337)
[SLUS-00337]
ForceInterlacing = true


# Dead or Alive (USA) (SLUS-00606)
[SLUS-00606]
ForceInterlacing = true


# Shinobi no Sato no Jintori Gassen (Japan) (SLPS-03553)
[SLPS-03553]
ForceInterlacing = true


# Time Bokan Series: Bokan desu yo (SLPS-01211)
[SLPS-01211]
ForceInterlacing = true


# Rat Attack! (USA) (SLUS-00656)
[SLUS-00656]
ForceInterlacing = true


# Arcade Party Pak (USA) (SLUS-00952)
[SLUS-00952]
ForceInterlacing = true


# Devil Dice (Europe) (En,Fr,De,Es,It) (SCES-01312)
[SCES-01312]
ForceInterlacing = true


# SLUS-01222 (Colin McRae Rally 2.0 (USA) (En,Fr,Es))
[SLUS-01222]
DisplayActiveStartOffset = 64
DisplayActiveEndOffset = 68


# SLUS-00297 (Star Wars - Dark Forces (USA))
[SLUS-00297]
DisableUpscaling = true
DisablePGXP = true
DisableAnalogModeForcing = true


# SCUS-94350 (Destruction Derby 2 (USA))
[SCUS-94350]
DisableAnalogModeForcing = true


# SCUS-94900 (Crash Bandicoot (USA))
[SCUS-94900]
DisableAnalogModeForcing = true


# PCPX-96085 (Gran Turismo (Japan) (Demo 1))
[PCPX-96085]
DisableAnalogModeForcing = true


# SLUS-00590 (Need for Speed - V-Rally (USA))
[SLUS-00590]
DisableAnalogModeForcing = true


# SLUS-00403 (Rage Racer (USA))
[SLUS-00403]
DisableAnalogModeForcing = true


# SCUS-94300 (Ridge Racer (USA))
[SCUS-94300]
DisableAnalogModeForcing = true


# SLUS-00214 (Ridge Racer Revolution (USA))
[SLUS-00214]
DisableAnalogModeForcing = true


# SLUS-00204 (Road & Track Presents - The Need for Speed (USA))
[SLUS-00204]
DisableAnalogModeForcing = true


# SLUS-00006 (Tekken (USA))
[SLUS-00006]
DisableAnalogModeForcing = true


# SLUS-00213 (Tekken 2 (USA))
[SLUS-00213]
DisableAnalogModeForcing = true


# SCES-00344 (Crash Bandicoot (Europe))
[SCES-00344]
DisableAnalogModeForcing = true


# SLUS-00106 (Grand Theft Auto (USA))
[SLUS-00106]
DisableAnalogModeForcing = true


# SLUS-00005 (Rayman (USA))
[SLUS-00005]
DisableAnalogModeForcing = true


# SLUS-01265 (Rayman Brain Games (USA))
[SLUS-01265]
DisableAnalogModeForcing = true


# SLUS-00601 (Skullmonkeys (USA))
[SLUS-00601]
DisableAnalogModeForcing = true


# SLPS-00435 (Megatudo 2096 (Japan))
[SLPS-00435]
ForceRecompilerICache = true


# SLUS-00388 (NBA Jam Extreme (USA))
[SLUS-00388]
ForceRecompilerICache = true


# SLES-00529 (NBA Jam Extreme (Europe))
[SLES-00529]
ForceRecompilerICache = true


# SLPS-00699 (NBA Jam Extreme (Japan))
[SLPS-00699]
ForceRecompilerICache = true


# SCES-02834 (Crash Bash (Europe) (En,Fr,De,Es,It))
[SCES-02834]
ForceRecompilerICache = true


# SCUS-94200 (Battle Arena Toshinden (USA))
[SCUS-94200]
ForceRecompilerICache = true


# SCES-00002 (Battle Arena Toshinden (Europe))
[SCES-00002]
ForceRecompilerICache = true


# SLPS-00025 (Battle Arena Toshinden (Japan))
[SLPS-00025]
ForceRecompilerICache = true


# SLPS-00025 (Toushinden (Japan))
[SLPS-00025]
ForceRecompilerICache = true


# SCED-01979 (Formula One '99 (Europe) (En,Fr,De,It) (Beta))
[SCED-01979]
ForceInterpreter = true


# SLED-00491 (Formula One (Europe) (En,Fr,De,Es,It) (Demo))
[SLED-00491]
ForceInterpreter = true


# SCES-02777 (Formula One 2000 (Europe) (En,Fi))
[SCES-02777]
ForceInterpreter = true


# SCES-02779 (Formula One 2000 (Europe) (Es,It))
[SCES-02779]
ForceInterpreter = true


# SCES-02778 (Formula One 2000 (Europe) (Fr,De))
[SCES-02778]
ForceInterpreter = true


# SLUS-01134 (Formula One 2000 (USA))
[SLUS-01134]
ForceInterpreter = true


# SCES-03404 (Formula One 2001 (Europe) (En,Fi))
[SCES-03404]
ForceInterpreter = true


# SCES-03424 (Formula One 2001 (Europe) (Es,It))
[SCES-03424]
ForceInterpreter = true


# SCES-03423 (Formula One 2001 (Europe) (Fr,De))
[SCES-03423]
ForceInterpreter = true


# SCES-03524 (Formula One 2001 (Russia))
[SCES-03524]
ForceInterpreter = true


# SCES-02222 (Formula One 99 (Europe) (En,Es,Fi))
[SCES-02222]
ForceInterpreter = true


# SCES-01979 (Formula One 99 (Europe) (En,Fr,De,It))
[SCES-01979]
ForceInterpreter = true


# SCPS-10101 (Formula One 99 (Japan))
[SCPS-10101]
ForceInterpreter = true


# SLUS-00870 (Formula One 99 (USA) (En,Fr,Es))
[SLUS-00870]
ForceInterpreter = true


# SCES-03886 (Formula One Arcade (Europe) (En,Fr,De,Es,It))
[SCES-03886]
ForceInterpreter = true


# SLUS-00183 (Zero Divide (USA))
[SLUS-00183]
ForceRecompilerICache = true


# SCPS-10059 (Legaia Densetsu (Japan))
[SCPS-10059]
ForceRecompilerICache = true


# SCUS-94254 (Legend of Legaia (USA))
[SCUS-94254]
ForceRecompilerICache = true


# SCES-01752 (Legend of Legaia (Europe))
[SCES-01752]
ForceRecompilerICache = true


# SCES-01944 (Legend of Legaia (France))
[SCES-01944]
ForceRecompilerICache = true


# SCES-01945 (Legend of Legaia (Germany))
[SCES-01945]
ForceRecompilerICache = true


# SCES-01946 (Legend of Legaia (Italy))
[SCES-01946]
ForceRecompilerICache = true


# SCES-01947 (Legend of Legaia (Spain))
[SCES-01947]
ForceRecompilerICache = true


# SLUS-00707 (Silent Hill (USA))
[SLUS-00707]
ForceRecompilerICache = true


# SLPM-86192 (Silent Hill (Japan))
[SLPM-86192]
ForceRecompilerICache = true


# SLES-01514 (Silent Hill (Europe))
[SLES-01514]
ForceRecompilerICache = true


# SLUS-00875 (Spider-Man (USA))
[SLUS-00875]
ForceRecompilerICache = true


# SLPM-86739 (Spider-Man (Japan))
[SLPM-86739]
ForceRecompilerICache = true


# SLES-02886 (Spider-Man (Europe))
[SLES-02886]
ForceRecompilerICache = true


# SLES-02887 (Spider-Man (France))
[SLES-02887]
ForceRecompilerICache = true


# SLES-02888 (Spider-Man (Germany))
[SLES-02888]
ForceRecompilerICache = true


# SLES-02889 (Spider-Man (Italy))
[SLES-02889]
ForceRecompilerICache = true


# SLES-02890 (Spider-Man (Spain))
[SLES-02890]
ForceRecompilerICache = true


# SLES-03449 (Roland Garros French Open 2001 (Europe) (En,Fr,De,Es,It))
[SLES-03449]
ForceRecompilerICache = true


# SLES-00483 (Worms Pinball (Europe) (En,Fr,De,Es,It))
[SLES-00483]
ForceInterlacing = true


# SLPS-02361 (Touge Max G (Japan))
[SLPS-02361]
ForcePGXPVertexCache = true


# SLPM-86023 (Akumajou Dracula X: Gekka no Yasoukyoku)
[SLPM-86023]
DisableAnalogModeForcing = true


# SLUS-00067 (Castlevania - Symphony of the Night (USA))
[SLUS-00067]
DisableAnalogModeForcing = true


# SLES-00524 (Castlevania - Symphony of the Night (Europe))
[SLES-00524]
DisableAnalogModeForcing = true


# SLPS-00712 (Tenga Seiha (Japan))
[SLPS-00712]
ForceRecompilerICache = true


# SLPS-01434 (3D Kakutou Tkool (Japan))
[SLPS-01434]
ForceInterlacing = true


# SLUS-00684 (Jackie Chan Stuntmaster (USA))
[SLUS-00684]
ForceInterpreter = true


# SCES-01444 (Jackie Chan Stuntmaster (Europe))
[SCES-01444]
ForceInterpreter = true


# SLPS-02459 (Otona no Asobi (Japan))
[SLPS-02459]
DisableAnalogModeForcing = true


# SLPM-86750 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan))
[SLPM-86750]
ForceInterlacing = true


# SLPS 02120 (Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 (Japan))
[SLPS-02120]
ForceInterlacing = true


# PowerSlave (SLUS-00102)
[SLUS-00102]
DisableAnalogModeForcing = true


# Tomb Raider (SLUS-00152)
[SLUS-00152]
DisableAnalogModeForcing = true


# Megaman Legends (SLUS-00603)
[SLUS-00603]
DisableAnalogModeForcing = true


# Hexen (SLUS-00348)
[SLUS-00348]
DisableUpscaling = true
DisableAnalogModeForcing = true


# Gex (SLUS-00042)
[SLUS-00042]
DisableAnalogModeForcing = true


# Megaman x4 (SLUS-00561)
[SLUS-00561]
DisableAnalogModeForcing = true


# Road Rash (SLUS-00035)
[SLUS-00035]
DisableAnalogModeForcing = true


# StarBlade Alpha (SLUS-00057)
[SLUS-00057]
DisableAnalogModeForcing = true


# Spot Goes to Hollywood (SLUS-00014)
[SLUS-00014]
DisableAnalogModeForcing = true


# Philsoma (SCUS-94403)
[SCUS-94403]
DisableAnalogModeForcing = true


# Rampage World Tour (SLUS-00549)
[SLUS-00549]
DisableAnalogModeForcing = true


# Soul Blade (SLUS-00240)
[SLUS-00240]
DisableAnalogModeForcing = true


# Blood Omen Legacy of Kain (SLUS-00027)
[SLUS-00027]
DisableAnalogModeForcing = true


# Die Hard Trilogy (SLUS-00119)
[SLUS-00119]
DisableAnalogModeForcing = true


# Disrupter (SLUS-00224)
[SLUS-00224]
DisableAnalogModeForcing = true


# Megaman 8 (SLUS-00453)
[SLUS-00453]
DisableAnalogModeForcing = true


# R-Types (SLUS-00753)
[SLUS-00753]
DisableAnalogModeForcing = true


# Guardian's Crusade (SLUS-00811)
[SLUS-00811]
DisableAnalogModeForcing = true


# SLUS-00208 (Buster Bros. Collection (USA))
[SLUS-00208]
DisplayActiveStartOffset = -62
DisplayActiveEndOffset = 72


# SLPS-01762 (Pepsiman (Japan))
[SLPS-01762]
DisablePGXPCulling = true


# Marcel Desailly Pro Football (France) (SLES-03868)
[SLES-03868]
DisablePGXPCulling = true


# Compilation 03 (Australia) (SLED-02439)
[SLED-02439]
DisablePGXPCulling = true


# SLPS-01567 (Captain Commando (Japan))
[SLPS-01567]
DisplayActiveStartOffset = -62
DisplayActiveEndOffset = 51


# SLPS-00360 (Super Pang Collection (Japan))
[SLPS-00360]
DisplayActiveStartOffset = -62
DisplayActiveEndOffset = 72


# SCES-02835 (Spyro - Year of the Dragon (Europe) (En,Fr,De,Es,It))
[SCES-02835]
ForcePGXPCPUMode = true


# SCES-02104 (Spyro 2 - Gateway to Glimmer (Europe) (En,Fr,De,Es,It))
[SCES-02104]
ForcePGXPCPUMode = true


# SCES-01438 (Spyro the Dragon (Europe) (En,Fr,De,Es,It))
[SCES-01438]
ForcePGXPCPUMode = true
DisablePGXPCulling = true


# SCUS-94467 (Spyro - Year of the Dragon (USA))
[SCUS-94467]
ForcePGXPCPUMode = true


# SCUS-94425 (Spyro 2 - Ripto's Rage! (USA))
[SCUS-94425]
ForcePGXPCPUMode = true


# SCPS-10085 (Spyro the Dragon (Japan))
[SCPS-10085]
ForcePGXPCPUMode = true


# SCUS-94228 (Spyro the Dragon (USA))
[SCUS-94228]
ForcePGXPCPUMode = true
DisablePGXPCulling = true


# SCUS-94290 (Spyro the Dragon (USA) (Demo 1))
[SCUS-94290]
ForcePGXPCPUMode = true


# SLPS-00869 (Chou-Kousoku Gran Doll (Japan) (Disc 1) (Premium Edition))
[SLPS-00869]
DisablePGXP = true


# SLPS-00870 (Chou-Kousoku Gran Doll (Japan) (Disc 2) (Tokusei Premium Disc) (Premium Edition))
[SLPS-00870]
DisablePGXP = true


# SLPS-00870 (Chou-Kousoku Gran Doll (Japan) (Disc 2) (Tokusei Premium Disc) (Premium Edition))
[SLPS-00870]
DisablePGXP = true


# SLPS-00935 (Chou-Kousoku Gran Doll (Japan))
[SLPS-00935]
DisablePGXP = true


# SLUS-01138 (Vampire Hunter D (USA))
[SLUS-01138]
DMAMaxSliceTicks = 200
GPUMaxRunAhead = 1


# SLPS-02376 (Little Princess - Marl Oukoku no Ningyou-hime 2 (Japan))
[SLPS-02376]
DMAMaxSliceTicks = 100
GPUMaxRunAhead = 1


# SLUS-00282 (Red Asphalt (USA))
[SLUS-00282]
DMAMaxSliceTicks = 200
GPUMaxRunAhead = 1


# SLUS-00022 (Slam 'n Jam '96 featuring Magic & Kareem (USA))
[SLUS-00022]
DisableUpscaling = true


# SCES-01224 (Blasto (Europe) (En,Fr,De,Es,It))
[SCES-01224]
DisplayLineStartOffset = 1


# SLUS-00292 (Suikoden (USA))
[SLUS-00292]
ForceRecompilerICache = true


# SLUS-01029 (Disney's Hercules Action Game (USA) (Rerelease))
[SLUS-01029]
DisableAnalogModeForcing = true


# SLUS-00232 (Pandemonium! (USA))
[SLUS-00232]
DMAMaxSliceTicks = 100


# SLES-00526 (Pandemonium! (Europe))
[SLES-00526]
DMAMaxSliceTicks = 100


# SLED-00570 (Pandemonium! (Europe) (Demo))
[SLED-00570]
DMAMaxSliceTicks = 100


# SLUS-00547 (Adidas Power Soccer 98 (USA))
[SLUS-00547]
DMAMaxSliceTicks = 100


# SLES-01239 (Adidas Power Soccer 98 (Europe) (En,Fr,De,Es,It,Nl))
[SLES-01239]
DMAMaxSliceTicks = 100


# SLED-01311 (Adidas Power Soccer 98 (Germany) (Demo))
[SLED-01311]
DMAMaxSliceTicks = 100


# SLED-01310 (Adidas Power Soccer 98 (France) (Demo))
[SLED-01310]
DMAMaxSliceTicks = 100


# SLPS-00900 (Armored Core (Japan))
[SLPS-00900]
DMAMaxSliceTicks = 100


# SLPS-03581 (Armored Core (Japan) (Rev 1))
[SLPS-03581]
DMAMaxSliceTicks = 100


# SLPS-91064 (Armored Core (Japan) (Rev 1))
[SLPS-91064]
DMAMaxSliceTicks = 100


# SCUS-94182 (Armored Core (USA))
[SCUS-94182]
DMAMaxSliceTicks = 100


# SLUS-01323 (Armored Core (USA) (Reprint))
[SLUS-01323]
DMAMaxSliceTicks = 100


# SCES-00842 (Armored Core (Europe) (En,Fr,De,Es,It))
[SCES-00842]
DMAMaxSliceTicks = 100


# SLES-00910 (Road Rash 3D (Europe))
[SLES-00910]
DMAMaxSliceTicks = 100


# SLES-01157 (Road Rash 3D (France))
[SLES-01157]
DMAMaxSliceTicks = 100


# SLES-01158 (Road Rash 3D (Germany))
[SLES-01158]
DMAMaxSliceTicks = 100


# SLUS-00524 (Road Rash 3D (USA))
[SLUS-00524]
DMAMaxSliceTicks = 100


# SLUS-00912 (Destruction Derby Raw (USA))
[SLUS-00912]
ForceInterlacing = true


# SLPS-00267 (Deadheat Road (Japan))
[SLPS-00267]
ForceRecompilerICache = true


# SCES-00867 (Final Fantasy VII (Europe) (Disc 1))
[SCES-00867]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-10867 (Final Fantasy VII (Europe) (Disc 2))
[SCES-10867]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-20867 (Final Fantasy VII (Europe) (Disc 3))
[SCES-20867]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-00868 (Final Fantasy VII (Italy) (Disc 1))
[SCES-00868]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-10868 (Final Fantasy VII (Italy) (Disc 2))
[SCES-10868]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-20868 (Final Fantasy VII (Italy) (Disc 3))
[SCES-20868]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-00869 (Final Fantasy VII (Germany) (Disc 1))
[SCES-00869]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-10869 (Final Fantasy VII (Germany) (Disc 2))
[SCES-10869]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-20869 (Final Fantasy VII (Germany) (Disc 3))
[SCES-20869]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-00900 (Final Fantasy VII (Spain) (Disc 1))
[SCES-00900]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-10900 (Final Fantasy VII (Spain) (Disc 2))
[SCES-10900]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCES-20900 (Final Fantasy VII (Spain) (Disc 3))
[SCES-20900]
DisplayActiveStartOffset = -44
DisableAnalogModeForcing = true


# SCUS-94163 (Final Fantasy VII (USA) (Disc 1))
[SCUS-94163]
DisableAnalogModeForcing = true


# SCUS-94164 (Final Fantasy VII (USA) (Disc 2))
[SCUS-94164]
DisableAnalogModeForcing = true


# SCUS-94165 (Final Fantasy VII (USA) (Disc 3))
[SCUS-94165]
DisableAnalogModeForcing = true


# SLPS-00700 (Final Fantasy VII (Japan) (Disc 1))
[SLPS-00700]
DisableAnalogModeForcing = true


# SLPS-00701 (Final Fantasy VII (Japan) (Disc 2))
[SLPS-00701]
DisableAnalogModeForcing = true


# SLPS-00702 (Final Fantasy VII (Japan) (Disc 3))
[SLPS-00702]
DisableAnalogModeForcing = true


# Mortal Kombat 4 (USA) (SLUS-00605)
[SLUS-00605]
DisableAnalogModeForcing = true


# Mortal Kombat 4 (Europe) (SLES-01349)
[SLES-01349]
DisableAnalogModeForcing = true


# Twisted Metal (Europe) (SCES-00061)
[SCES-00061]
DisableAnalogModeForcing = true


# Twisted Metal (USA) (SCUS-94304)
[SCUS-94304]
DisableAnalogModeForcing = true


# Twisted Metal (Japan) (SIPS-60007)
[SIPS-60007]
DisableAnalogModeForcing = true


# Twisted Metal: World Tour (Europe) (SCES-00567)
[SCES-00567]
DisableAnalogModeForcing = true


# Twisted Metal 2 (USA) (SCUS-94306)
[SCUS-94306]
DisableAnalogModeForcing = true


# Twisted Metal EX: World Tour (Japan) (SIPS-60021)
[SIPS-60021]
DisableAnalogModeForcing = true


# Resident Evil (Europe) (SLES-00200)
[SLES-00200]
DisableAnalogModeForcing = true


# Resident Evil (Europe, Australia) (Demo) (SLES-00335)
[SLES-00335]
DisableAnalogModeForcing = true


# Resident Evil (France) (SLES-00227)
[SLES-00227]
DisableAnalogModeForcing = true


# Resident Evil (Germany) (SLES-00228)
[SLES-00228]
DisableAnalogModeForcing = true


# Resident Evil (Germany) (Demo) (SLES-00355)
[SLES-00355]
DisableAnalogModeForcing = true


# Resident Evil (USA) (SLUS-00170)
[SLUS-00170]
DisableAnalogModeForcing = true


# Resident Evil - Director's Cut (Europe) (SLES-00969)
[SLES-00969]
DisableAnalogModeForcing = true


# Resident Evil - Director's Cut (France) (SLES-00970)
[SLES-00970]
DisableAnalogModeForcing = true


# Resident Evil - Director's Cut (Germany) (SLES-00971)
[SLES-00971]
DisableAnalogModeForcing = true


# Resident Evil - Director's Cut (USA) (SLUS-00551)
[SLUS-00551]
DisableAnalogModeForcing = true


# Bio Hazard (Japan) (Demo) (SLPM-80027)
[SLPM-80027]
DisableAnalogModeForcing = true


# Bio Hazard (Japan) (Rev 1) (SLPM-86770)
[SLPM-86770]
DisableAnalogModeForcing = true


# Bio Hazard (Japan) (Rev 1) (SLPS-00222)
[SLPS-00222]
DisableAnalogModeForcing = true


# Bio Hazard - Complete Disc (Japan) (SLPS-01513)
[SLPS-01513]
DisableAnalogModeForcing = true


# Bio Hazard - Director's Cut (Japan) (SLPS-00998)
[SLPS-00998]
DisableAnalogModeForcing = true


# Vandal Hearts (Sample) (Asia) (SCPS-45183)
[SCPS-45183]
DisableAnalogModeForcing = true


# Vandal Hearts (Europe) (SLES-00204)
[SLES-00204]
DisableAnalogModeForcing = true


# Vandal Hearts (USA) (SLUS-00447)
[SLUS-00447]
DisableAnalogModeForcing = true


# Vandal Hearts: Ushinawareta Kodai Bunmei (Japan) (SLPM-86007)
[SLPM-86007]
DisableAnalogModeForcing = true


# Vandal Hearts II (Europe) (SLES-02469)
[SLES-02469]
DisableAnalogModeForcing = true


# Vandal Hearts II (Italy) (SLES-02497)
[SLES-02497]
DisableAnalogModeForcing = true


# Vandal Hearts II (Spain) (SLES-02496)
[SLES-02496]
DisableAnalogModeForcing = true


# Vandal Hearts II (USA) (SLUS-00940)
[SLUS-00940]
DisableAnalogModeForcing = true


# Vandal Hearts II: Tenjou no Mon (Japan) (SLPM-86251)
[SLPM-86251]
DisableAnalogModeForcing = true


# Mega Man X3 (Europe) (SLES-00503)
[SLES-00503]
DisableAnalogModeForcing = true


# Rockman X3 (Japan) (SLPS-00283)
[SLPS-00283]
DisableAnalogModeForcing = true


# Rockman X3 (Japan) (SLPS-91192)
[SLPS-91192]
DisableAnalogModeForcing = true


# Mortal Kombat Trilogy (Europe) (SLES-00528)
[SLES-00528]
DisableAnalogModeForcing = true


# Mortal Kombat Trilogy (Europe) (SLES-02509)
[SLES-02509]
DisableAnalogModeForcing = true


# Mortal Kombat Trilogy (USA) (SLUS-00330)
[SLUS-00330]
DisableAnalogModeForcing = true


# Mortal Kombat Trilogy (Japan) (SLPS-00791)
[SLPS-00791]
DisableAnalogModeForcing = true


# Terry Pratchett's Discworld (Europe) (SCES-00012)
[SCES-00012]
DisableAnalogModeForcing = true


# Terry Pratchett's Discworld (Germany) (SLES-00193)
[SLES-00193]
DisableAnalogModeForcing = true


# Terry Pratchett's Discworld (USA) (SCUS-94600)
[SCUS-94600]
DisableAnalogModeForcing = true


# Discworld (Japan) (SLPS-00251)
[SLPS-00251]
DisableAnalogModeForcing = true


# Discworld II: Missing Presumed...!? (Europe) (SLED-01109)
[SLED-01109]
DisableAnalogModeForcing = true


# Discworld II: Mortellement Votre (France) (SLES-00794)
[SLES-00794]
DisableAnalogModeForcing = true


# Discworld II: Vermutlich vermisst...!? (German) (SLES-00795)
[SLES-00795]
DisableAnalogModeForcing = true


# Discworld II: Mortality Bytes! (USA) (SCUS-94605)
[SCUS-94605]
DisableAnalogModeForcing = true


# Discworld Noir (Demo) (Europe) (SLED-02604)
[SLED-02604]
DisableAnalogModeForcing = true


# Discworld Noir (Europe) (SLES-01549)
[SLES-01549]
DisableAnalogModeForcing = true


# Discworld Noir (France) (SLES-02063)
[SLES-02063]
DisableAnalogModeForcing = true


# Discworld Noir (Germany) (SLES-02064)
[SLES-02064]
DisableAnalogModeForcing = true
